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Game Art

Game Art

University: Full Sail University
USA

Course Level - Bachelor Degree
Type - Full Time
Duration - 20 Months
Intake - Jan-May-Sept
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Section
  • The Game Art curriculum is designed to develop artists well versed in 3-D asset creation for interactive 3-D. With a focus on 3-D content for games, simulation, XR, and even film and television, you will work your way through project-based classes that follow a clear, dynamic curriculum structure using the latest techniques and tools.
  • Our courses will help you gain the skills necessary to move and improve content through the production pipeline.
  • Each specialized class is based on the same workflow processes found at professional game studios and covers such core concepts as animation, modeling, lighting, environment art, and material and texture creation.
  • Supporting these industry-specific foundations are classes focusing on the traditional art foundations of interactive 3-D as well as courses focusing on career exploration, communication skills, and how to prepare for the gaming industry

Language Proficiency Test - IELTS/TOEFL/PTE

  1.  Creative Presentation  
  2.  Psychology of Play  
  3.  Technology in the Entertainment and Media Industries  
  4.  English Composition I 
  5.  3-D Foundations 
  6.  Fundamentals of Art I   
  7.  Model Creation  
  8.  Fundamentals of Art II 
  9.  Project and Portfolio I: 3-D Arts  
  10.  Professional Development Seminar I: Game Art 
  11.  3-D Animation I  
  12.   College Mathematics  
  13.  3-D Animation II  
  14.  Shading and Lighting  
  15.   Project and Portfolio II: 3-D Arts  
  16.  Project and Portfolio III: Game Art  
  17. ART2006 Art History  
  18.  Professional Development Seminar II: Game Art 
  19.  Art Creation for Games 
  20.  Game Characters 
  21.  Texture Painting and Sculpting  
  22.  Fundamentals of Physical Science 
  23.  Environment Art 
  24.  Game Animation I  
  25.  Project and Portfolio IV: Game Art  
  26.   History of Visual Communications  
  27.   Game Animation II 3.0
  28.   Project and Portfolio V: Game Art 
  29.   Historical Archetypes and Mythology  
  30.  Level Assembly and Lighting  
  31.   Project and Portfolio VI: Game Art 
  32.  Advanced Game Characters    
  33.  Motion Capture 
  34.   Project and Portfolio VII: Game Art  
  35.  Career Readiness 

To apply please contact us.